Ul-rutuk, Cradle of the Unforgiven
Ul-rutuk, or otherwise known as The Cradle of the Unforgiven, is the main, if not only, location in which the campaign takes place.
DescriptionAlthough its nickname is slightly misleading, Ul-rutuk is a mountain that was excavated to be suitable for life. After it began housing inhabitants, the city built within and the mountain itself became the same entity. The mountain looks something like this, but made of a once-glimmering crystal/white granite that has been subjected to the battering and filthiness of lowly inhabitants for over a thousand years. Its form and towering nature, that of a glowing palace, was once daunting to the inferior surroundings, making sizable forests look like simple foliage and companion mountains look like mere foothills. Over time, though, its image dissipated. The surroundings were as if newborn to the Earth, while the palace that was Ul-rutuk became a nie-forgotten relic of old history.
Physical LayoutFrom the outside, the city itself is hardly noticeable. Around the base of Ul-rutuk there are four different entrances, but these entrances are less than extravagant. The builders of the city did not wish to damage the beautiful exterior of the mountain more than they had to, so they made minimalistic entrances to the mountain. Each entrance to the mountain is met by a corridor that leads to the true entry point of the city, each of which are genuinely branded with gates of a once-mesmerizing quality, forged from the purest of gold that was available. The corridors leading to the gateway reach close to (100) feet.
From the inside, the city is built in four layers, each layer in succession being smaller than the last. The builders of Ul-rutuk intended each level of the city to represent one’s place in a class system. The bottom-most layer, also the largest, is broken into quadrants. Each quadrant has a guarded set of stairs that lead up to the the second layer of the city. Each quadrant is divided by a large wall that the builders kept in contact from the mountain. Each path to the next quadrant is guarded to control certain traffic, although some would say not very successfully guarded. The second layer, slightly smaller than the bottom, has an pully-based elevator in the center that goes between the second, third, and fourth floors. The second layer is not divided, but open, more like a commons. It contains very little, except for housing for the soldiers that live there. The third layer is very exclusive, even to soldiers who may help protect it. Although the elevator is in the center, it is a bit more divided, as nobility usually comes with factions. The layer is wrought with artificial walls surrounding the different noble enclaves. They circle around the elevator, but from a top-down perspective, they would almost look like cubicles. The last layer, also the smallest, is circular in its center, but has two wings that protrude from the commons area.